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Collecting the Past, Learning the Present, Gaining Knowledge for the Future.
Copyright © 2006-2026. The Kingdom of Unixploria.


Please don't hesitate to ask the bartender if you want a drink not listed on our menu.
We offer non-alcoholic alternatives to all our drinks and cocktails.
Adnam's Southwold (Bitter) ABV: 4.1% - 30 UVI
Ballast Point Grunion (IPA) ABV: 5.5% - 25.00 UVI
Guinness Draught (Stout) ABV: 4.2% - 30 UVI
Heineken (Lager) ABV: 0.0% - 20.00 UVI
Newcastle Brown Ale (Ale) ABV: 4.7% - 30 UVI
Staropramen (Pils) ABV: 5.0% - 25.00 UVI
Löwenbräau (Lager) ABV: 5.2% - 25.00 UVI


Breezer Pineapple ABV: 4.0% - 30.00 UVI
Breezer Watermelon ABV: 4.0% - 30.00 UVI
Kopparberg Pear ABV: 4.5% - 30.00 UVI
Original Longdrink ABV: 5.5% - 30.00 UVI
Smirnoff Ice ABV: 4.0% - 30.00 UVI
Somersby Apple ABV: 0.0% - 20.00 UVI
Somerby Apple ABV: 4.5% - 30 UVI
Blue Hawaiian - 40.00 UVI
Cuba Special - 40.00 UVI
Daiquiri - 40.00 UVI
Dry Martini - 40.00 UVI
Fat Man Running - 40.00 UVI
Mint Julep - 40.00 UVI
Screwdriver - 40.00 UVI
Tequila Sunrise - 40.00 UVI

Coca Cola - 15.00 UVI
Fanta Exotic - 15.00 UVI
Festis Cactus and Lime - 20.00 UVI
Pepsi Max - 15.00 UVI
Pommac - 50.00 UVI
Red Bull - 20.00 UVI
Red Bull Sugarfree - 20.00 UVI
Sprite - 15.00 UVI

African Rooibos (Black) - 25.00 UVI
Earl Grey (Black) - 25.00 UVI
Sencha: Citrus (Green) - 25.00 UVI
Masala Chai (Black) - 25.00 UVI
Matcha Ginger (Green) - 25.00 UVI
Raspberry (White) - 25.00 UVI
Russian Earl Grey (Black) - 25.00 UVI
Strawberry (Black) - 25.00 UVI

FOOD
A Special Dog - Hot dog with mash - 40.00 UVI
Before Bed - Toast with ham, bacon, and cheese - 30 UVI
PC - Pizza and cabbage salad - 30.00 UVI
DRINKS
Day After - Redwine and Pepsi - 40 UVI
Lemon Aqua - Water with a twist of lemon - 25 UVI
Wake Up call - Spicy Espresso - 25 UVI
Beaumont de Crayères ABV: 12.0% - 200.00 UVI
Chapel Hill Sparkling ABV: 12.5% - 90.00 UVI
Vintry's Madeira ABV: 19.0% - 200.00 UVI
Cognato C. Sauvignon ABV: 0.5% - 100.00 UVI
Gentleman's Collect. Shiraz ABV: 14.0% - 120.00 UVI
The Big Zin ABV: 13.5% - 120.00 UVI
Tre Apor ABV: 8.0% - 100.00 UVI

Café au Lait - 25.00 UVI
Carte Noire (Americano) - 25.00 UVI
Cortado - 25.00 UVI
Espresso - 25.00 UVI
Flat White - 25.00 UVI
Grande Intenso - 25.00 UVI
Mollbergs blandning - 25.00 UVI
Latte Macchiato - 25.00 UVI

Cheese Ballz: Cheesy Nacho - 30.00 UVI
Cheez Doodles - 30.00 UVI
Chilli Nuts - 30.00 UVI
Chips: Sour Cream and Onion - 30.00 UVI
Honey Roasted Nuts - 30.00 UVI
Peanut Rings - 30.00 UVI
Salted Peanuts - 30 UVI










Meat Patties with Caramelized Onions, Creamy Sauce, and Boiled Potatoes.
Chicken Nuggets with Rice and Bearnaise Sauce.
Oven-Baked Salmon, Dill- and Lemon Dressing with Boiled Potatoes.
Sausage Soup with Bread.
Minute Steak, Bearnaise Sauce with Potato Croquettes.
Cheeseburgers with Fries.
Stewed Macaroni with Meatballs.
Vegetable Stir Fry with Sausages and Rice.
Pizza Buns
Potato Cakes with Bacon and Lingonberry Jam.
Chicken Stew with Rice.
Taco Buffet.
Pork Schnitzel with Fried Potatoes and Bearnaise Sauce.
Creamy Potato Gratin with Kassler.
Spaghetti Bolognese.
Sausage Stroganoff with Rice.
Stewed Spinach with Sausages and Boiled Eggs.
Dill-Stewed Potatoes with Isterband.
Chicken Burgers with Avocado Dressing.
Sheftalias with Tzatziki and Potato Wedges.
Oven-Baked Pork, Boiled Potatoes, and a Creamy Onion Sauce.
Stir-Fried Chicken and Noodles.
Beef Stroganoff with Rice.
Pea Soup with Swedish Pancakes.
Pasta Carbonara.
Pizza Buffé.
Sheftalias, tzatziki
and potatoe wedges.
Fillet of Pork, Boiled Potatoes, and a Creamy Mushroom Sauce.









Club Obi Wan stands on Lantern‑Row, just a short walk from the Cathedral of St. Eustace, glowing like a beacon of warmth in the cool Stronghaven evenings. It is one of those places every Unixplorian knows—whether by firsthand memory or by the stories of travelers who swear that no tavern, inn, or guild‑hall anywhere in the kingdom matches its peculiar blend of coziness, camaraderie, and barely‑contained chaos.
The moment one steps inside, the senses are greeted by a comforting storm of impressions: the smell of roasting meats, the glow of candles and open hearths, the clatter of tankards, and the low rumble of laughter from adventurers comparing scars or scholars debating obscure runes.
Club Obi Wan is not a quiet place—but it is never hostile. Its rowdiness is the rowdiness of friends who have survived long journeys, of explorers who have returned with stories, of academics who have finally left their dusty archives for a night of indulgence. It is a place where the world feels big, but the room feels safe.
The décor of Club Obi Wan is a deliberate, joyous contradiction. It is as if the Middle Ages, the Age of Steam, and the contemporary Unixplorian present all shook hands and decided to share a drink.
Key Elements of the Interior
Fantasy‑style timber beam carved with Eldarûn motifs
Medieval stone hearths with roaring fires
Steampunk brasswork, pressure gauges, and gear‑driven chandeliers
Contemporary comfort in the form of plush seating, sturdy tables, and warm lighting
Candle clusters on every table, dripping wax like miniature stalactites
Pipesmoke hazedrifting lazily beneath the rafters
The result is a space that feels ancient yet alive, rustic yet inventive, familiar yet full of surprises.
Club Obi Wan is famous for the diversity of its clientele. On any given evening, one might find:
Adventurers returning from the Northern Wilds, armor still dusty
Explorers charting new caverns or cataloging forgotten ruins
Scholars from the Cathedral Archives, arguing over ancient texts
Steampunk artisans tinkering with pocket‑sized contraptions
Local townsfolk seeking warmth, food, and good company
The mix is part of the charm. A knight might share a table with a botanist; a cartographer might challenge a bard to a game of dice; a librarian might be deep in conversation with a treasure‑hunter about the ethics of relic retrieval.
Unixplorians believe that hospitality is a civic virtue, and Club Obi Wan embodies this belief with gusto. The tables are rarely empty, and the staff—led by the legendary innkeeper Marla “Iron‑Teapot” Venssen—ensure that no guest leaves hungry.
What’s on the Tables
Tea and coffee served in heavy ceramic mugs
Ales and beers brewed in Stronghaven’s own microbreweries
Wines from the southern Unixplorian vineyards
Hearty stews, thick with root vegetables and tender meats
Fresh bread, still steaming from the oven
Roasted fowl, basted with herbs and honey
Cheese boards, fruit platters, and sweet pastries
The abundance is not merely culinary—it is cultural. To eat well is to live well, and to share food is to strengthen the bonds of community.
Club Obi Wan is not just a tavern; it is a social engine. The back rooms host games of chance and skill, from rune‑dice to steampunk‑inspired mechanical puzzles. The main hall often features:
Fiddlers and lute players
Steam‑powered music boxes
Storytellers recounting heroic or hilarious tales
Scholarly debates that inevitably draw a crowd
The atmosphere is always lively, but never overwhelming. Even the rowdiest nights carry an undercurrent of warmth and belonging.
Perhaps the most iconic feature of Club Obi Wan is its lighting. The tavern is illuminated almost entirely by:
Candlelight
Lanterns
Open fireplaces
Steampunk glow-globes powered by gentle clockwork mechanisms
This creates a golden haze that softens every edge, warms every face, and makes even the coldest Stronghaven night feel like a distant memory.
In a kingdom that values curiosity, craftsmanship, and community, Club Obi Wan is more than a tavern. It is a symbol:
A symbol of fellowship among all walks of life
A symbol of comfort in a world full of quests and challenges
A symbol of Unixplorian eclecticism, where eras and aesthetics blend freely
A symbol of homecoming, no matter how far one has traveled
It is the place where stories begin, where journeys end, and where the heart of Stronghaven beats loudest.

Age: 54.
Role: Proprietor of Club Obi Wan.
Traits: Warm, sharp‑tongued, fiercely protective.
Marla earned her nickname after breaking a brigand’s nose with a cast‑iron teapot during a tavern brawl twenty years ago. She runs the club with a mix of motherly affection and military precision. Everyone respects her; many fear her; all adore her cooking.
Age: 67.
Role: Cathedral Archive researcher.
Traits: Absent‑minded, brilliant, easily distracted by pastries.
Aldus is known for lecturing adventurers mid‑meal about obscure Eldarûn inscriptions. He carries a satchel overflowing with scrolls, crumbs, and half‑finished translations. When he drinks wine, he becomes surprisingly rowdy.
Age: 34.
Role: Captain of the steampunk airship The Brass Finch.
Traits: Adventurous, charismatic, always recruiting.
Rhea bursts into the tavern with wind‑tangled hair and stories of cloud‑serpents, floating ruins, and sky‑pirates. She often buys a round for the whole room after a successful expedition.
Age: 41.
Role: Monster‑hunter and guide.
Traits: Stoic, loyal, surprisingly gentle with animals.
Garrik’s jaw was set with a metal brace after a troll encounter, giving him his nickname. He speaks little, but when he does, the room listens. He prefers strong ale and quiet corners.
Age: 29.
Role: Inventor of impractical but delightful gadgets.
Traits: Energetic, eccentric, covered in soot.
Lysa’s table is always cluttered with gears, springs, and half‑assembled contraptions. She often tests new inventions in the tavern—sometimes with explosive results. Marla pretends to disapprove but secretly enjoys the chaos.
Age: 45.
Role: Scribe and historian.
Traits: Calm, observant, fond of pipe smoke.
Elion visits to record oral histories from adventurers. He claims it is “for the archives,” but everyone knows he simply enjoys the warmth, the ale, and the company.
Age: 32.
Role: Game‑table legend.
Traits: Charming, cunning, impossible to read.
Tamsin’s red dice are famous—some say enchanted, others say cursed. She wins often, loses rarely, and never cheats. At least, no one has ever proven otherwise.
Age: 38.
Role: Supplier of firewood and wild herbs.
Traits: Quiet, thoughtful, smells faintly of pine.
Jonas brings bundles of herbs that Marla uses in her stews. He rarely speaks unless spoken to, but when he laughs, it’s loud enough to shake the rafters.
Age: 26.
Role: Singer, storyteller, occasional troublemaker.
Traits: Dramatic, poetic, adored by the crowd.
Seraphine’s voice can silence the room or ignite it into revelry. She collects stories like others collect coins and often trades songs for meals.
Age: Unknown.
Role: Wandering lamplighter.
Traits: Mysterious, gentle, always humming.
Wick tends the candles and lanterns of Club Obi Wan without ever being asked. No one knows where he lives. Some say he’s older than Stronghaven itself.

Age: 54.
Role: Owner and head cook.
Traits: Fierce, motherly, commanding warmth.
Marla runs the tavern like a ship at sea—steady, loud, and full of life. Her iron teapot, once a weapon in a brawl, now symbolizes her authority. She knows every patron by name and every recipe by heart.
Age: 43.
Role: Keeper of the taps and spirits.
Traits: Jovial, efficient, encyclopedic memory for drinks.
Tobias can pour three ales, mix two cocktails, and settle a dice dispute—all before the next song begins. His bar is a stage, his bottles instruments, and his laughter the rhythm of the room.
Age: 31.
Role: Oversees service and ambiance.
Traits: Graceful, witty, meticulous.
Lira ensures every candle burns evenly and every guest feels seen. She leads the nightly Lantern Walk, lighting the tavern’s lamps while humming old Unixplorian hymns.
Age: 38.
Role: Maintains the tavern’s machinery and brewing systems.
Traits: Inventive, gruff, loyal.
Finnor’s mechanical arm—crafted from brass and oak—stirs the kettles and repairs the ale pumps. He’s responsible for the tavern’s signature Iron‑Teapot Ale, brewed with precision and pride.
Age: 47.
Role: Kitchen master and culinary artist.
Traits: Passionate, disciplined, poetic about food.
Edda treats cooking as a ritual. Her stews are seasoned with philosophy, her bread kneaded with prayer. She believes every meal tells a story—and hers tells the story of Unixploria itself.
Age: 42.
Role: Bouncer and peacekeeper.
Traits: Stoic, fair, protective.
Rook stands at the entrance like a statue carved from oak. He’s polite but firm, ensuring that rowdiness never turns to chaos. His lantern badge glows faintly—a gift from Old Man Wick.
Age: 19.
Role: Kitchen assistant and pastry maker.
Traits: Cheerful, curious, ambitious..
Mira dreams of opening her own café someday. For now, she experiments with Multiversal ingredients brought through the Roman Ring—her “star‑fruit pies” are a local sensation.
Age: Unknown.
Role: Maintains candles and lanterns.
Traits: Mysterious, gentle, timeless.
Wick appears at dusk, tending flames and whispering blessings. No one knows where he goes after closing time. Some say he’s a spirit bound to the tavern’s light.
Age: 32.
Role: Oversees games and contests.
Traits: Charismatic, cunning, theatrical.
Tamsin runs the dice tables and storytelling nights. Her laughter fills the rafters, and her red dice are said to bring luck—or mischief—to anyone brave enough to play.
Age: 45.
Role: Records tavern lore and mediates disputes.
Traits: Calm, wise, fond of pipe smoke.
Elion keeps the tavern’s “Book of Evenings,” a ledger of memorable nights, songs, and quarrels resolved. He claims it’s for the archives, but everyone knows he simply loves the company.
